VFX
Breakdown
Shot 1 - Oatmeal: All foreground assets—honey simulation, procedural oatmeal components, oatmeal on table, bowl, table created; background image and tablet texture from internet (Houdini, Nuke)
Shot 2 - Magic Tree: All scene aspects—particle animations, tree panner material, tree model, ground PCG set up, and lighting created; Plant assets from Quixel Bridge/FAB (Unreal Engine, Blender)
Shot 3 - Deca : All aspects created; Concept from Tyler Riedell (Blender, After Effects)
Shot 4 - StudioX - Arthur C. Clarke’s Maelstrom II: Layered fire thruster simulation created; Spacecraft model and Launchpad model given (Houdini)
Shot 5 - Sentient Evolution Series: All scene aspects—particle simulation, lighting/lighting transition created; Anatomy model from Zygote Body (Houdini, Blender, After Effects)