VFX
REEL BREAKDOWN
Breakfast Oatmeal: All foreground assets—honey simulation, procedural oatmeal components, oatmeal on table, bowl, table created; Background image and table texture from internet (Houdini, Nuke)
Reference
Magic Tree: VFX, lighting, shaders, tree model, and cinematic work by me; Environment and clouds assembled using Megascans and marketplace assets (Unreal Engine, Blender)
Reference
Deca Defense Simulation Demo: Fog effects, shader creation, cinematic work, tablet model, posed characters, animated vehicles, drone animation, and lighting work by me; Environment assembled using Quixel Bridge/FAB assets (Unreal Engine, Blender)
Deca Defense Product Configuration: All aspects created; Concept reference from Tyler Riedell (Blender, After Effects)
Concept Reference
Reference
WIP
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Spaceship Takeoff - StudioX Arthur C. Clarke’s Maelstrom II: Layered fire thruster simulation created; Spacecraft model and Launchpad model given (Houdini)
Realization - Sentient Evolution Series: All scene aspects—particle simulation, lighting/lighting transition created; Anatomy model from Zygote Body (Houdini, Blender, After Effects)
Reference
WIP
WIP
Additional VFX
Reference
WIP